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Imgui high dpi

Witryna// dear imgui, v1.52 // (main code and documentation) // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code. ... // To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is done separately and is up to you. Witryna1 maj 2024 · This is my approach: Render imgui with io.DisplaySize = {resolution_x, resolution_y} / io.DisplayFramebufferScale;. This essentially renders imgui at 96 DPI. …

Primitive rendering on High DPI/Retina #1786 - Github

Witryna1 kwi 2024 · // DPI-related helpers (optional) ... // This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable. // ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically. WitrynaIt favors simplicity and productivity toward this goal, and lacks certain features normally found in more high-level libraries. Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating ... howenday https://needle-leafwedge.com

Imgui: is it possible to scale everything uniformly? : r/opengl - Reddit

Witryna21 mar 2024 · Comments (4) ocornut commented on March 21, 2024. I propose adding a new global style variable "DPI scale factor" which is automatically applied to every … Witryna29 gru 2024 · There are quite a few DPI-related questions already, but I haven't found a good answer yet. I'd like my GUI to properly adapt to high-DPI screens, and am … howenday llc

High DPI, Retina Mac · Issue #3757 · ocornut/imgui · GitHub

Category:ocornut/imgui v1.87 on GitHub - NewReleases.io

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Imgui high dpi

Scaling issues with high DPI/retina display on Mac #2816

Witryna6 mar 2024 · Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp Compiler: clang Operating System: Mac OS Monterey, Mac Mini M1. My Issue/Question: Hello, I … WitrynaIf you don’t, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here: imgui-demo-binaries …

Imgui high dpi

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Witryna28 lut 2024 · 0. Unity's IMGUI can be resized by multiplying the GUI.matrix by a scale matrix. GUIUtility.ScaleAroundPivot is a helper class that performs the calculations, … Witryna13 mar 2024 · You can cherry pick patch to ImGui & FreeType atlas builder that add ImFontConfig::Density support from my feature/hidpi-support branch. Note: …

WitrynaAdding it to imgui wouldn't be that difficult, every control returns "true" when something is changed and you can code an undo/redo framework there using the same "scheme" you're using in Qt. Drag and drop with preview and animation. Drag and drop works. Animations are not easily done in imgui (s), that's for sure an issue. Witryna27 lut 2024 · CImGui.jl is a wrapper for cimgui: a thin c-api wrapper programmatically generated for the excellent C++ immediate mode gui Dear ImGui. Dear ImGui is mainly for creating content creation tools and visualization / debug tools. Let me quote from ImGui’s README directly: Dear ImGui allows you create elaborate tools as well as …

Witryna10 gru 2024 · In .NET 5.0 we have delivered many improvements, including but not limited to the following: UI Automation support for a number of controls including: Button, ListView, CheckBox, RadioButton, etc. LegacyIAccessible Control Pattern support enabling clients to better interact with UI controls, and allowing developers to set … Witryna9 kwi 2024 · HOT 6. How to add widgets to the left of a Tree or CollapsingHeader HOT 3. Minimum window size constraint not working for dockable windows in Dear ImGui HOT 1. Call to data->DeleteChars (0, data->BufTextLen) from within a callback for InputTextMultilineWithHint being called twice. HOT 5.

Witryna21 mar 2024 · My solution is change draw_data->FramebufferScale at function SetupViewportDrawData. original code is: draw_data->FramebufferScale = …

WitrynaFor example, I enabled per monitor DPI awareness and played with different DPI values, but it didn't scale imgui. I've used DPI awareness with many other opengl … hideaway lake picayune msWitrynaHigh DPI support and dynamic switching: the user's primary monitor may have a different DPI than his external monitor and you have to properly handle that when your app's windows moves between monitors. ... For instance dear imgui is really really easy to work with. Much easier than a lot of your examples. how endgame should have endedWitryna15 gru 2024 · I am using bgfx with glfw and imgui on macos. Everything is running just fine but I wonder if there is somehow a possibility to render in some kind of high dpi … hide-a-way lake mississippiWitryna23 sie 2024 · I am using wgpu-rs and imgui-rs to render dear ImGui with wgpu in Rust. For this I took the previous work of some pal and added the missing pieces + API changes to make it work (the existing work was for waaay earlier releases of wgpu/imgui-rs which had a highly unstable API). howende trading limitedWitrynaUnity3D: script to automatically scale gui elements on high dpi devices (like iPhone 4 or iPad 3rd Generation). Raw. GUIScaler.cs This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. how end emailsWitryna11 lut 2016 · Open Notepad, open the file you created in step 1 in Notepad and paste what you copied from Resource Hacker into Notepad and save this file from the File menu. In this file, see if there is a section that has a dpiaware flag set to True (this means the app is claiming to be DPI aware if it looks small on a high DPI display): … hide a way lakes campground ashtabula ohioWitryna18 mar 2024 · At the time of posting (5 years ago), high DPI screens weren't that common, but that has changed rapidly. The problem with developing in a higher DPI is that all the .Designer generated code becomes specific to the higher DPI and returning to a lower DPI after build makes everything scale wrong. Moving up to a higher DPI … how end broadcast on steam